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EUTM file information

019112427


November 26, 2024

Trademark Summary

The trademark application was filed by Exbo East Limited Liability Company, a corporation established under the laws of the Republic of Kazakhstan (the "Applicant"). Application filed.

The application was filed in English (Spanish was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Joysticks for use with computers, other than for video games
    2. Electronic notice boards
    3. Downloadable emoticons for mobile phones
    4. Mouse pads
    5. Compact discs [audio-video]
    6. Compact discs [read-only memory]
    7. Computers
    8. Laptop computers
    9. Tablet computers
    10. Notebook computers
    11. Downloadable ewallets
    12. Microphones
    13. Monitors [computer hardware]
    14. Monitors [computer programs]
    15. Spectacles
    16. Stands adapted for laptops
    17. Electronic publications, downloadable
    18. Downloadable image files
    19. Downloadable music files
    20. Downloadable digital image files authenticated by non-fungible tokens [NFTs]
    21. Downloadable animated cartoons
    22. Downloadable podcasts
    23. Downloadable video films
    24. Digital content, downloadable
    25. Multimedia content, downloadable
    26. Media content, downloadable
    27. Downloadable data files
    28. Mobile applications, downloadable
    29. Computer games, recorded or downloadable
    30. Virtual reality game software
    31. Game software for computers, mobile devices, tablets smartphones, downloadable
    32. Interfaces for computers
    33. Computer software, recorded or downloadable
    34. Software platforms, recorded or downloadable
    35. Mobile augmented reality applications
    36. Computer software applications, downloadable
    37. Computer programs, recorded
    38. Computer programs, downloadable
    39. Computer operating programs, recorded
    40. Computer screen saver software, recorded or downloadable
    41. Computer peripheral devices
    42. Sleeves for laptops
    43. Covers for tablet computers
    44. Covers for smartphones.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Footwear
    3. Headwear
    4. Bandanas [neckerchiefs]
    5. Blouses
    6. Trousers
    7. Jumpers
    8. Polo neck jumpers
    9. Denim pants
    10. Waistcoats
    11. Sports jerseys
    12. Hosiery
    13. Cardigans
    14. Caps being headwear
    15. Warm-up suits
    16. Jackets [clothing]
    17. Leggings [trousers]
    18. Longsleeves
    19. Muscle shirts
    20. Socks
    21. Outerclothing
    22. Gloves [clothing]
    23. Pyjamas
    24. Dresses
    25. Headbands [clothing]
    26. Sweaters
    27. Shirts
    28. Short-sleeve shirts
    29. Sweatshirts
    30. Hooded sweatshirts
    31. Knitwear [clothing]
    32. Tee-shirts
    33. Dressing gowns
    34. Beanies
    35. Scarves
    36. Shorts
    37. Skirts.
  • The mark was filed in class 28 with following description of goods:
    1. Boomerangs
    2. Jigsaw puzzles
    3. Joysticks for video games
    4. Flying discs [toys]
    5. Toy mobiles
    6. Toys
    7. Fidget toys
    8. Portable games and toys incorporating telecommunication functions
    9. Card games
    10. Trading card games
    11. Table-top games
    12. Board games
    13. Portable games with liquid crystal displays
    14. Games
    15. Building games
    16. Trading cards for games
    17. Playing cards
    18. Dice
    19. Building blocks [toys]
    20. Toy models
    21. Scale model kits [toys]
    22. Balls for games
    23. Toy glow stick bracelets for parties
    24. PiƱatas
    25. Soap bubbles [toys]
    26. Toy robots
    27. Scooters [toys]
    28. Apparatus for games
    29. Toy figures
    30. Action figures
    31. Party balloons.
  • The mark was filed in class 35 with following description of goods:
    1. Arranging, organizing and conducting exhibitions, expositions and conferences for commercial purposes for the video game, consumer electronics and video game entertainment industries
    2. Demonstration of goods, namely computer game software
    3. Electronic commerce services, namely, providing online retail store and mail order services, all featuring computer games, music, clothing, books, movies, DVDs, mouse pads, toys, games, compact discs, and CD-ROMs
    4. Marketing related to computer and video games
    5. Marketing in the framework of software publishing
    6. Updating and maintenance of data in computer databases
    7. Arranging and conducting of commercial events in the field of video games and e-sports
    8. Advertising of computer and video games
    9. Sale of computer gamesoftware
    10. Promotion of computer game software sales
    11. Providing on-line registration services for the identification of individuals on a global computer network
    12. Presentation of goods, namely computer game software, in all media for the purpose of retail sale
    13. Retail services relating to downloadable digital image files authenticated by non-fungible tokens [NFTs].
  • The mark was filed in class 41 with following description of goods:
    1. Educational services, namely, conducting conferences about video games and electronics
    2. Entertainment services, namely, providing on-line computer games, tips and strategies for computer games
    3. Arranging and conducting computer game competitions
    4. Games equipment rental
    5. Teaching in the field of video games and e-sports
    6. Practical training [demonstration] in the field of video games and e-sports
    7. Training services provided via simulators
    8. Providing recreation facilities
    9. Arranging and conducting of congresses in the field of video games and e-sports
    10. Arranging and conducting of conferences in the field of video games and e-sports
    11. Arranging and conducting of concerts
    12. Arranging and conducting of workshops [training] in the field of video games and e-sports
    13. Arranging and conducting of in-person educational forums in the field of video games and e-sports
    14. Arranging and conducting of entertainment events in the field of video games and e-sports
    15. Arranging and conducting of seminars in the field of video games and e-sports
    16. Arranging and conducting of cybersports events
    17. Organization of competitions [education or entertainment] in the field of video games and e-sports
    18. Organization of lotteries in the field of video games and e-sports
    19. Organization of electronic sports competitions
    20. Providing online videos, not downloadable
    21. Providing information in the field of entertainment
    22. Providing online music, not downloadable
    23. Providing films, not downloadable, via videoon-demand services
    24. Providing online images, not downloadable
    25. Providing online computer games
    26. Providing online electronic publications, not downloadable
    27. Providing on-line magazines , not downloadable, featuring information in the field of computer games
    28. Providing online information in the field of computer games entertainment
    29. Publication of texts, other than publicity texts
    30. Online gaming services in the nature of computer game tournaments
    31. Gambling services
    32. E-sports services
    33. Game services provided online from a computer network
    34. Games library services
    35. Entertainment services
    36. Entertainment services provided in virtual environments
    37. Production of shows.
  • The mark was filed in class 42 with following description of goods:
    1. Recovery of computer data
    2. Software design for video and computer games
    3. Installation of computer software
    4. Website design consultancy
    5. Computer technology consultancy
    6. Computer software consultancy
    7. Updating of computer software
    8. Software as a service [SaaS]
    9. Software maintenance
    10. Providing information relating to computer technology and programming via a website
    11. Platform as a service [PaaS]
    12. Computer system design
    13. Rental of application software
    14. Hosting of computer sites [websites]
    15. Development of computer platforms
    16. Computer software design
    17. Development of video and computer games
    18. Creating and maintaining websites for others
    19. Computer programming
    20. Duplication of computer programs
    21. Electronic data storage
    22. Digital content creation, namely the creation of digital special effects for games and computer programs.